Unity extensions
10 packages that add 114 extra AI Tools to the Unity plugin. Each one installs a whole tool family the agent can use once the package is present.
Create, inspect, and modify AnimationClips and AnimatorControllers — curves, events, states, and transitions.
Inspect and modify any of the 24 ParticleSystem modules — emission, shape, velocity, color-over-life, and more.
Procedural mesh modeling — create shapes, extrude / bevel / bridge faces, set face materials, and merge meshes.
Virtual cameras — create CinemachineCameras, set Follow / LookAt targets, lens, body/aim, noise (shake), priority, and blends.
Author splines — SplineContainers, knots, tangents and tangent-modes, closed loops, and evaluate points along a curve.
Terrain authoring — create terrains, sculpt and sample heights, manage layers, paint textures, scatter trees/details, and stitch neighbours.
Input authoring — InputActionAssets, action maps, actions, bindings (incl. composites like WASD), and control schemes.
2D tilemaps — create grid + tilemap, paint / box-fill / clear tiles, tile and rule-tile assets, collider and orientation.
NavMesh — add and bake NavMeshSurface, bake settings, modifiers/volumes, links, and agents + destinations.
Cutscene authoring — TimelineAssets, tracks (animation / audio / signal / …), clips, markers, and PlayableDirector binding.