Docs · Extensions · Unity
AI ProBuilder
Procedural mesh modeling — create shapes, extrude / bevel / bridge faces, set face materials, and merge meshes.
At a glance
Install
Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
OpenUPM
openupm add com.ivanmurzak.unity.mcp.probuilderWhen to ask the AI for it
Ask for blockout / greybox geometry and in-editor mesh editing without leaving Unity.
Not sure if it's installed? Ask the agent
"Do you have ProBuilder tools available?" — the probuilder- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create a ProBuilder cube 4×3×4 at the origin and name it `Room`.Extrude the top face of `Room` up by 2 units, then assign the `Concrete` material to it.