Docs · Extensions · Unity

AI ProBuilder

Procedural mesh modeling — create shapes, extrude / bevel / bridge faces, set face materials, and merge meshes.

Last updated: 2026-06-17 View as Markdown

At a glance

Tools added
13
Version
1.2.19
Package id
com.ivanmurzak.unity.mcp.probuilder
Engine
Unity · Unity 2022.3+
Wraps
com.unity.probuilder
Repository

Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

OpenUPMopenupm add com.ivanmurzak.unity.mcp.probuilder

When to ask the AI for it

Ask for blockout / greybox geometry and in-editor mesh editing without leaving Unity.

Not sure if it's installed? Ask the agent "Do you have ProBuilder tools available?" — the probuilder- tools only exist when the package is present.

Example prompts

Copy-pasteable first requests. Start with one, verify it in the editor, then build up.

  1. Create a ProBuilder cube 4×3×4 at the origin and name it `Room`.
  2. Extrude the top face of `Room` up by 2 units, then assign the `Concrete` material to it.

Keep going