Docs · Extensions · Unity

AI InputSystem

Input authoring — InputActionAssets, action maps, actions, bindings (incl. composites like WASD), and control schemes.

Last updated: 2026-06-17 View as Markdown

At a glance

Tools added
13
Version
1.0.5
Package id
com.ivanmurzak.unity.mcp.inputsystem
Engine
Unity · Unity 2022.3+
Wraps
com.unity.inputsystem
Repository

Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

OpenUPMopenupm add com.ivanmurzak.unity.mcp.inputsystem

When to ask the AI for it

Ask for player input setup — a movement action map, a jump binding, a gamepad scheme.

Not sure if it's installed? Ask the agent "Do you have InputSystem tools available?" — the inputsystem- tools only exist when the package is present.

Example prompts

Copy-pasteable first requests. Start with one, verify it in the editor, then build up.

  1. Create an InputActionAsset called `Player` with a `Move` Vector2 action bound to WASD.
  2. Add a `Jump` button action to the `Player` map bound to Space and the gamepad south button.

Keep going