Docs · Extensions · Unity
AI InputSystem
Input authoring — InputActionAssets, action maps, actions, bindings (incl. composites like WASD), and control schemes.
At a glance
Install
Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
OpenUPM
openupm add com.ivanmurzak.unity.mcp.inputsystemWhen to ask the AI for it
Ask for player input setup — a movement action map, a jump binding, a gamepad scheme.
Not sure if it's installed? Ask the agent
"Do you have InputSystem tools available?" — the inputsystem- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create an InputActionAsset called `Player` with a `Move` Vector2 action bound to WASD.Add a `Jump` button action to the `Player` map bound to Space and the gamepad south button.