Docs · Extensions · Unity
AI Animation
Create, inspect, and modify AnimationClips and AnimatorControllers — curves, events, states, and transitions.
At a glance
Install
Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
OpenUPM
openupm add com.ivanmurzak.unity.mcp.animationWhen to ask the AI for it
Ask when you want the AI to author animation clips, set keyframes/curves and animation events, or wire up animator states and transitions.
Not sure if it's installed? Ask the agent
"Do you have Animation tools available?" — the animation- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create an AnimationClip called `Bob` that moves the selected object up 1 unit over 1 second and loops.Add an Idle and a Run state to the Player’s AnimatorController with a `Speed` float parameter and a transition between them.