Docs · Extensions · Unity
AI Cinemachine
Virtual cameras — create CinemachineCameras, set Follow / LookAt targets, lens, body/aim, noise (shake), priority, and blends.
At a glance
Install
Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
OpenUPM
openupm add com.ivanmurzak.unity.mcp.cinemachineWhen to ask the AI for it
Ask for cinematic or gameplay cameras — a follow cam, a dolly shot, a screen-shake, or a priority-based camera cut.
Not sure if it's installed? Ask the agent
"Do you have Cinemachine tools available?" — the cinemachine- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create a Cinemachine camera that follows the `Player` and looks at the `Boss`.Add a handheld noise profile to the active virtual camera so the shot has a subtle shake.