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Godot extensions

10 packages that add 58 extra AI Tools to the Godot plugin. Each one installs a whole tool family the agent can use once the package is present.

Last updated: 2026-06-17 View as Markdown
AI Animation7 tools

Author animation — create AnimationPlayers and libraries, create animations, add value / transform tracks, insert keyframes, and read an animation’s config.

com.IvanMurzak.Godot.MCP.AnimationDetails →
AI Beehave5 tools

Behaviour-tree scaffolding for the Beehave addon — create a BeehaveTree on an actor, add selector/sequence composites and action/condition leaves, and dump a tree’s structure.

com.IvanMurzak.Godot.MCP.BeehaveDetails →
AI CSG6 tools

Constructive solid geometry — create CSG box / sphere / cylinder / combiner nodes, set boolean operations (union / intersection / subtraction), and read a CSG node’s config.

com.IvanMurzak.Godot.MCP.CSGDetails →
AI Dialogic5 tools

Dialogue authoring for the Dialogic addon — create character (.dch) and timeline (.dtl) resources, append text/character/choice events, and read a timeline back.

com.IvanMurzak.Godot.MCP.DialogicDetails →
AI GridMap7 tools

3D tile grids — create a GridMap, assign a MeshLibrary, set and clear individual cells (with orientation), clear the whole map, and read its config.

com.IvanMurzak.Godot.MCP.GridMapDetails →
AI Navigation6 tools

2D/3D navigation — create navigation regions and assign nav meshes, create and configure agents, add navigation links, and read a navigation node’s config.

com.IvanMurzak.Godot.MCP.NavigationDetails →
AI Particles5 tools

GPU particle emitters — create 2D/3D GpuParticles nodes, configure amount / lifetime / explosiveness, start/stop emission, and read an emitter’s config.

com.IvanMurzak.Godot.MCP.ParticlesDetails →
AI PhantomCamera7 tools

Virtual cameras for the Phantom Camera addon — ensure a PhantomCameraHost on a Camera3D, create PhantomCameras, set follow / look-at targets and priority, and read config.

com.IvanMurzak.Godot.MCP.PhantomCameraDetails →
AI Terrain3D4 tools

Large-terrain authoring for the Terrain3D addon — create a Terrain3D node with a data directory, sculpt height at a world position, and read region info.

com.IvanMurzak.Godot.MCP.Terrain3DDetails →
AI Tilemap6 tools

2D tilemaps — create a TileMapLayer, assign a TileSet, set and erase cells from a tileset source + atlas coords, list used cells, and clear the layer.

com.IvanMurzak.Godot.MCP.TilemapDetails →

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