Godot extensions
10 packages that add 58 extra AI Tools to the Godot plugin. Each one installs a whole tool family the agent can use once the package is present.
Author animation — create AnimationPlayers and libraries, create animations, add value / transform tracks, insert keyframes, and read an animation’s config.
Behaviour-tree scaffolding for the Beehave addon — create a BeehaveTree on an actor, add selector/sequence composites and action/condition leaves, and dump a tree’s structure.
Constructive solid geometry — create CSG box / sphere / cylinder / combiner nodes, set boolean operations (union / intersection / subtraction), and read a CSG node’s config.
Dialogue authoring for the Dialogic addon — create character (.dch) and timeline (.dtl) resources, append text/character/choice events, and read a timeline back.
3D tile grids — create a GridMap, assign a MeshLibrary, set and clear individual cells (with orientation), clear the whole map, and read its config.
2D/3D navigation — create navigation regions and assign nav meshes, create and configure agents, add navigation links, and read a navigation node’s config.
GPU particle emitters — create 2D/3D GpuParticles nodes, configure amount / lifetime / explosiveness, start/stop emission, and read an emitter’s config.
Virtual cameras for the Phantom Camera addon — ensure a PhantomCameraHost on a Camera3D, create PhantomCameras, set follow / look-at targets and priority, and read config.
Large-terrain authoring for the Terrain3D addon — create a Terrain3D node with a data directory, sculpt height at a world position, and read region info.
2D tilemaps — create a TileMapLayer, assign a TileSet, set and erase cells from a tileset source + atlas coords, list used cells, and clear the layer.