Docs · Extensions · Unity
AI Timeline
Cutscene authoring — TimelineAssets, tracks (animation / audio / signal / …), clips, markers, and PlayableDirector binding.
At a glance
Install
Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
OpenUPM
openupm add com.ivanmurzak.unity.mcp.timelineWhen to ask the AI for it
Ask for cutscenes and sequences — a camera move timed to audio, an animated intro, a scripted event track.
Not sure if it's installed? Ask the agent
"Do you have Timeline tools available?" — the timeline- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create a TimelineAsset called `Intro` with an Animation track bound to the `Camera`.Add a 3-second clip to the animation track on `Intro` and place a marker at the end.