The AI Game Developer ecosystem is intentionally modular — install only the parts you need. 81+ MCP tools across the plugin, three domain extensions, two .NET libraries that power the bridge, a cross-platform client, and a template for authoring your own extensions.
L1
The plugin
Drop into Unity. AI gets a steering wheel.
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AI Game Developer
plugin·v0.72.1
Unity Editor & runtime plugin — 80+ MCP tools for AI to drive your project.
80+ built-in MCP tools across Scene, GameObject, Asset, Script, Editor
Works in Editor and at runtime inside compiled builds
Real-time skill discovery for Claude / Cursor / Copilot / Gemini
Extensible via custom [McpPluginTool] attributes
openupm add com.ivanmurzak.unity.mcp
L2
Domain extensions
Bolt on specialty tools for the work you do.
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AI Animation
extension·v1.1.39
Domain extension — create & modify AnimationClips and AnimatorControllers via prompts.
Bidirectional read/write for AnimationClip data
Create AnimatorController assets with auto-folders
Edit layers, states, transitions, parameters via JSON patches
Batch-create animations across multiple paths
openupm add com.ivanmurzak.unity.mcp.animation
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AI ParticleSystem
extension·v1.1.29
Domain extension — inspect & modify all 24 ParticleSystem modules through natural language.
Under the hood the plugin uses MCP-Plugin-dotnet as a SignalR bridge, and ReflectorNet for fuzzy method discovery + JSON-schema generation. Both are open-source NuGet packages — pull them into your own .NET app to expose tools the same way Unity does.