# Unity Extensions

The 10 Unity extensions for AI Game Developer — 38 RQL capabilities. The flagship — 10 unity-ai-* packages, each an RQL module that teaches the agent a new area (Cinemachine, Terrain, Timeline, ProBuilder …) on top of the core plugin. Each one makes its whole area available to the agent once the package is present.

_Last updated: 2026-10-17_

| Extension | Adds | Package id | Version | What it adds |
| --- | --- | --- | --- | --- |
| AI Animation (https://ai-game.dev/docs/extensions/unity/animation) | 3 capabilities | com.ivanmurzak.unity.mcp.animation | 2.0.0 | Create, inspect, and modify AnimationClips and AnimatorControllers — curves, events, states, and transitions. |
| AI Particle System (https://ai-game.dev/docs/extensions/unity/particles) | 2 capabilities | com.ivanmurzak.unity.mcp.particlesystem | 2.0.0 | Inspect and modify any of the 24 ParticleSystem modules — emission, shape, velocity, color-over-life, and more. |
| AI ProBuilder (https://ai-game.dev/docs/extensions/unity/probuilder) | 4 capabilities | com.ivanmurzak.unity.mcp.probuilder | 2.0.0 | Procedural mesh modeling — create shapes, extrude / bevel / bridge faces, set face materials, and merge meshes. |
| AI Cinemachine (https://ai-game.dev/docs/extensions/unity/cinemachine) | 4 capabilities | com.ivanmurzak.unity.mcp.cinemachine | 2.0.0 | Virtual cameras — create CinemachineCameras, set Follow / LookAt targets, lens, body/aim, noise (shake), priority, and blends. |
| AI Splines (https://ai-game.dev/docs/extensions/unity/splines) | 3 capabilities | com.ivanmurzak.unity.mcp.splines | 2.0.0 | Author splines — SplineContainers, knots, tangents and tangent-modes, closed loops, and evaluate points along a curve. |
| AI Terrain (https://ai-game.dev/docs/extensions/unity/terrain) | 4 capabilities | com.ivanmurzak.unity.mcp.terrain | 2.0.0 | Terrain authoring — create terrains, sculpt and sample heights, manage layers, paint textures, scatter trees/details, and stitch neighbours. |
| AI InputSystem (https://ai-game.dev/docs/extensions/unity/inputsystem) | 4 capabilities | com.ivanmurzak.unity.mcp.inputsystem | 2.0.0 | Input authoring — InputActionAssets, action maps, actions, bindings (incl. composites like WASD), and control schemes. |
| AI Tilemap (https://ai-game.dev/docs/extensions/unity/tilemap) | 5 capabilities | com.ivanmurzak.unity.mcp.tilemap | 2.0.0 | 2D tilemaps — create grid + tilemap, paint / box-fill / clear tiles, tile and rule-tile assets, collider and orientation. |
| AI Navigation (https://ai-game.dev/docs/extensions/unity/navigation) | 4 capabilities | com.ivanmurzak.unity.mcp.navigation | 2.0.0 | NavMesh — add and bake NavMeshSurface, bake settings, modifiers/volumes, links, and agents + destinations. |
| AI Timeline (https://ai-game.dev/docs/extensions/unity/timeline) | 5 capabilities | com.ivanmurzak.unity.mcp.timeline | 2.0.0 | Cutscene authoring — TimelineAssets, tracks (animation / audio / signal / …), clips, markers, and PlayableDirector binding. |

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Source (HTML): https://ai-game.dev/docs/extensions/unity
