Install the Unreal-MCP plugin into your C++ project and drive the editor with AI.
Unreal Engine 5.5+Tested on 5.7C++ project
01
Install the plugin
Two ways to get the plugin into your project — pick whichever fits your workflow.
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Recommended
CLI
Install via the unreal-mcp-cli tool on npm. Works today against any UE 5.5+ C++ project.
1Install the CLI
Install unreal-mcp-cli globally from npm.
npm install -g unreal-mcp-cli
2Install the plugin
Install the Unreal-MCP plugin into your project.
unreal-mcp-cli install-plugin ./YourProject
3Authorize
Log in so the plugin can connect through ai-game.dev.
unreal-mcp-cli login ./YourProject
4Open the project
Open the project in the Unreal Editor.
unreal-mcp-cli open ./YourProject
OR
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Coming soon
Fab / Epic Marketplace
Install Unreal-MCP from Fab via the Epic Games Launcher — precompiled, zero build. Not yet live on Fab; until it lands, use the CLI option, which works today.
1Install from Fab
Install Unreal-MCP from Fab via the Epic Games Launcher.
2Enable the plugin
In the editor: Edit → Plugins, find Unreal-MCP and enable it.
3Open the project
Reopen your project — the plugin is precompiled, so there is nothing to build.
02
Connect
Run through the hosted cloud endpoint, or point at your own server.
Cloud
Default
Connect through ai-game.dev using the device-code OAuth flow — no tokens to copy by hand. From the AI Game Developer window choose Cloud, click Authorize, and approve the device code in your browser. Works across firewalls and gives you usage analytics. This is the default and what we recommend for most users.
Custom
Prefer to run everything locally? Point the plugin at your own gamedev-mcp-server instance instead of the hosted endpoint. Your AI client then talks straight to your machine. Client-by-client config snippets live on the MCP endpoint page.