{
"mcpServers": {
"ai-game-dev": {
"url": "https://ai-game.dev/mcp",
"headers": {
"Authorization": "Bearer YOUR_TOKEN"
}
}
}
}From install to first tool call —
five minutes flat.
Four steps. Copyable commands. Snippets for 12 AI clients. By the end your AI agent is driving the Unity Editor in real time.
Install the Unity plugin
Three install paths — pick whichever fits your workflow. Most people use OpenUPM.
openupm add com.ivanmurzak.unity.mcpNo OpenUPM CLI? Use the scoped registry instead.
Under Edit → Project Settings → Package Manager add this scoped registry, then install the package by name.
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [ "com.ivanmurzak" ]
}
]
}Prefer a one-time drop-in? Use the .unitypackage installer.
Grab the latest installer from GitHub Releases ↗ and import via Assets → Import Package → Custom Package…
Need the full setup walkthrough with prerequisites and version notes? Open the deep dive →
Open Unity & verify the plugin
After installation completes, open the AI Game Developer panel and confirm it’s ready.
- In Unity, go to Window → AI Game Developer.
- The panel should dock with a ● Ready indicator.
- It will report the MCP server port (deterministic per project — derived from your project path).
Connect your AI client
Anything that speaks MCP works. Pick yours below and copy the snippet — the bearer token comes from your API keys page.
Run your first tool
Ask your AI client to call a tool. If it works, you’re done — your AI agent is now driving the Unity Editor in real time.
- “List every GameObject in the active scene.”
- “Create a cube called Player at the world origin and add a Rigidbody.”
- “Take a screenshot of the game view.”
Your client should report calling tools like scene-get-data, gameobject-create, or screenshot-game. Want to see what else is available?
Common issues
The four most-reported gotchas. Bigger troubleshooting list lives in the Unity setup page.