Docs · Extensions · Godot

AI Beehave

Behaviour-tree scaffolding for the Beehave addon — create a BeehaveTree on an actor, add selector/sequence composites and action/condition leaves, and dump a tree’s structure.

Last updated: 2026-06-17 View as Markdown

At a glance

Tools added
5
Version
0.1.0
Package id
com.IvanMurzak.Godot.MCP.Beehave
Engine
Godot · Godot 4.3+
Wraps
Beehave (addon)
Repository

Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

godot-cligodot-cli install-extension com.IvanMurzak.Godot.MCP.Beehave

When to ask the AI for it

Ask when you want to scaffold enemy/NPC AI as a Beehave behaviour tree before attaching your own behaviour scripts.

Not sure if it's installed? Ask the agent "Do you have Beehave tools available?" — the beehave- tools only exist when the package is present.

Example prompts

Copy-pasteable first requests. Start with one, verify it in the editor, then build up.

  1. Create a BeehaveTree under the Enemy node with a Selector composite and an Action leaf.
  2. Show me the structure of the Enemy behaviour tree.

Keep going