Docs · Extensions · Godot
AI Beehave
Behaviour-tree scaffolding for the Beehave addon — create a BeehaveTree on an actor, add selector/sequence composites and action/condition leaves, and dump a tree’s structure.
At a glance
Install
Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.
godot-cli
godot-cli install-extension com.IvanMurzak.Godot.MCP.BeehaveWhen to ask the AI for it
Ask when you want to scaffold enemy/NPC AI as a Beehave behaviour tree before attaching your own behaviour scripts.
Not sure if it's installed? Ask the agent
"Do you have Beehave tools available?" — the beehave- tools only exist when the package is present.Example prompts
Copy-pasteable first requests. Start with one, verify it in the editor, then build up.
Create a BeehaveTree under the Enemy node with a Selector composite and an Action leaf.Show me the structure of the Enemy behaviour tree.