# AI Timeline — Unity Extension

AI Timeline (com.ivanmurzak.unity.mcp.timeline) — Cutscene authoring — TimelineAssets, tracks (animation / audio / signal / …), clips, markers, and PlayableDirector binding. A 13-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 13 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.timeline |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.timeline |
| Repository | https://github.com/IvanMurzak/Unity-AI-Timeline |
| Tool id prefix | timeline- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.timeline
```

## When to ask the AI for it

Ask for cutscenes and sequences — a camera move timed to audio, an animated intro, a scripted event track.

Not sure if it's installed? Ask the agent "Do you have Timeline tools available?" — the timeline- tools only exist when the package is present.

## Example prompts

1. Create a TimelineAsset called `Intro` with an Animation track bound to the `Camera`.
2. Add a 3-second clip to the animation track on `Intro` and place a marker at the end.

---

Source (HTML): https://ai-game.dev/docs/extensions/unity/timeline
