# AI ProBuilder — Unity Extension

AI ProBuilder (com.ivanmurzak.unity.mcp.probuilder) — Procedural mesh modeling — create shapes, extrude / bevel / bridge faces, set face materials, and merge meshes. A 13-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 13 |
| Version | 1.2.19 |
| Package id | com.ivanmurzak.unity.mcp.probuilder |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.probuilder |
| Repository | https://github.com/IvanMurzak/Unity-AI-ProBuilder |
| Tool id prefix | probuilder- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.probuilder
```

## When to ask the AI for it

Ask for blockout / greybox geometry and in-editor mesh editing without leaving Unity.

Not sure if it's installed? Ask the agent "Do you have ProBuilder tools available?" — the probuilder- tools only exist when the package is present.

## Example prompts

1. Create a ProBuilder cube 4×3×4 at the origin and name it `Room`.
2. Extrude the top face of `Room` up by 2 units, then assign the `Concrete` material to it.

---

Source (HTML): https://ai-game.dev/docs/extensions/unity/probuilder
