# AI InputSystem — Unity Extension

AI InputSystem (com.ivanmurzak.unity.mcp.inputsystem) — Input authoring — InputActionAssets, action maps, actions, bindings (incl. composites like WASD), and control schemes. A 13-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 13 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.inputsystem |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.inputsystem |
| Repository | https://github.com/IvanMurzak/Unity-AI-InputSystem |
| Tool id prefix | inputsystem- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.inputsystem
```

## When to ask the AI for it

Ask for player input setup — a movement action map, a jump binding, a gamepad scheme.

Not sure if it's installed? Ask the agent "Do you have InputSystem tools available?" — the inputsystem- tools only exist when the package is present.

## Example prompts

1. Create an InputActionAsset called `Player` with a `Move` Vector2 action bound to WASD.
2. Add a `Jump` button action to the `Player` map bound to Space and the gamepad south button.

---

Source (HTML): https://ai-game.dev/docs/extensions/unity/inputsystem
