# AI Cinemachine — Unity Extension

AI Cinemachine (com.ivanmurzak.unity.mcp.cinemachine) — Virtual cameras — create CinemachineCameras, set Follow / LookAt targets, lens, body/aim, noise (shake), priority, and blends. A 14-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 14 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.cinemachine |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.cinemachine |
| Repository | https://github.com/IvanMurzak/Unity-AI-Cinemachine |
| Tool id prefix | cinemachine- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.cinemachine
```

## When to ask the AI for it

Ask for cinematic or gameplay cameras — a follow cam, a dolly shot, a screen-shake, or a priority-based camera cut.

Not sure if it's installed? Ask the agent "Do you have Cinemachine tools available?" — the cinemachine- tools only exist when the package is present.

## Example prompts

1. Create a Cinemachine camera that follows the `Player` and looks at the `Boss`.
2. Add a handheld noise profile to the active virtual camera so the shot has a subtle shake.

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Source (HTML): https://ai-game.dev/docs/extensions/unity/cinemachine
