# AI Animation — Unity Extension

AI Animation (com.ivanmurzak.unity.mcp.animation) — Create, inspect, and modify AnimationClips and AnimatorControllers — curves, events, states, and transitions. A 6-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 6 |
| Version | 1.2.19 |
| Package id | com.ivanmurzak.unity.mcp.animation |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.modules.animation |
| Repository | https://github.com/IvanMurzak/Unity-AI-Animation |
| Tool id prefix | animation- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.animation
```

## When to ask the AI for it

Ask when you want the AI to author animation clips, set keyframes/curves and animation events, or wire up animator states and transitions.

Not sure if it's installed? Ask the agent "Do you have Animation tools available?" — the animation- tools only exist when the package is present.

## Example prompts

1. Create an AnimationClip called `Bob` that moves the selected object up 1 unit over 1 second and loops.
2. Add an Idle and a Run state to the Player’s AnimatorController with a `Speed` float parameter and a transition between them.

---

Source (HTML): https://ai-game.dev/docs/extensions/unity/animation
