Smoother project creation, live tool toggles and fewer model reloads
1 improvement4 fixes
The create-project dialog now guides engine-specific naming, session tools apply on your next message, and the generation queue keeps a model loaded while it still has work.
Improved
Fewer model reloads in the generation queue
A model that still has queued images or clips keeps running them instead of being swapped out early. The slot only changes once its queue is empty, or when another model's job has waited five minutes; the job that is running is never interrupted, and the next turn goes to the model that has waited longest. (#779)
Fixed
Corrected default package and a stricter publish check
A default package that had been published with inconsistent line endings is replaced by a corrected release, and new projects pin that version. Publishing now refuses a working copy whose files differ from the committed version, so a package can no longer ship with bytes nobody reviewed. (#781)
Project creation checks names while you type
Invalid characters are filtered as you type or paste, and the naming rules for the selected engine are shown alongside the field. The project path is editable with a working Browse button, and the engine choices are larger and carry their logos. Names that Unreal or Windows refuse, including reserved device names, are caught before you press Create. (#782)
Tool changes apply to your next message
Enabling a tool now includes it in the next message you send, even if that message is queued while a response is still being written, and the context panel reflects the updated tool list. Disabling a tool removes it on the following turn. (#784)
Toolbar blur, matte Knowledge nodes and a vector navigation arrow
Toolbar chips and the Tools button get the same frosted glass surface as the composer in both expanded and collapsed states. Knowledge Base nodes return to the matte disc look with a shorter update ring, and message navigation uses a drawn arrow instead of a text glyph. (#783)
Under the hood
- chore(packages): new image + video models require app 0.25.0 at first publish (#780)
- chore(deps): bump engine CLIs and remove the Godot NuGet re-pin stopgap (#786)
- chore(deps): unreal-mcp-cli 0.20.1 — drop the pnpm patch and the Unreal source shim (#787)
- fix(test): write guard no longer throws for a path realpath cannot open (Windows teardown flake) (#785)