# Unreal Engine Extensions

The 6 Unreal Engine extensions for AI Game Developer — 28 extra AI Tools across families like Cinemachine, Terrain, Timeline, and ProBuilder. Each installs a whole tool family the agent can use once the package is present.

_Last updated: 2026-06-17_

| Extension | Tools | Package id | Version | What it adds |
| --- | --- | --- | --- | --- |
| AI ControlRig (/docs/extensions/unreal/controlrig) | 5 | com.ivanmurzak.unreal-ai-control-rig | 0.1.1 | Read-only Control Rig inspection — list rig blueprints, inspect the element hierarchy, list controls and bones, and read an actor’s bound Control Rig component. |
| AI Enhanced Input (/docs/extensions/unreal/enhancedinput) | 5 | com.ivanmurzak.unreal-ai-enhanced-input | 0.1.0 | Author Enhanced Input assets — create Input Actions and Mapping Contexts, add key→action mappings, and list/inspect the existing input assets. |
| AI GAS (/docs/extensions/unreal/gas) | 5 | com.ivanmurzak.unreal-ai-gas | 0.1.0 | Gameplay Ability System tooling — list abilities, effects, and attribute sets; inspect an ability’s tags, cost, cooldown, and instancing; grant an ability to an actor in the editor world. |
| AI Landscape (/docs/extensions/unreal/landscape) | 5 | com.ivanmurzak.unreal-ai-landscape | 0.1.0 | Read-only terrain inspection — list Landscape actors and inspect section layout / paint layers, plus list and inspect Water bodies and Water zones. |
| AI Niagara (/docs/extensions/unreal/niagara) | 3 | com.ivanmurzak.unreal-ai-niagara | 0.1.0 | Niagara VFX tooling — list Niagara system assets, inspect a system’s emitters, and spawn a Niagara component into the editor world. |
| AI PCG (/docs/extensions/unreal/pcg) | 5 | com.ivanmurzak.unreal-ai-pcg | 0.1.0 | Procedural Content Generation tooling — list and inspect PCG graphs, add a PCG component to an actor, inspect it, and trigger generation. |

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Source (HTML): https://ai-game.dev/docs/extensions/unreal
