# AI PCG — Unreal Engine Extension

AI PCG (com.ivanmurzak.unreal-ai-pcg) — Procedural Content Generation tooling — list and inspect PCG graphs, add a PCG component to an actor, inspect it, and trigger generation. A 5-tool AI Game Developer extension for Unreal Engine.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 5 |
| Version | 0.1.0 |
| Package id | com.ivanmurzak.unreal-ai-pcg |
| Engine | Unreal Engine · Unreal Engine 5.5+ |
| Base plugin | UnrealMCP |
| Wraps | PCG |
| Repository | https://github.com/IvanMurzak/Unreal-AI-PCG |
| Tool id prefix | pcg- |

## Install

Requires the base plugin UnrealMCP. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
unreal-mcp-cli install-extension com.ivanmurzak.unreal-ai-pcg <UEProject>
```

## When to ask the AI for it

Ask when you want to survey a project’s PCG graphs or wire up and generate procedural content on an actor.

Not sure if it's installed? Ask the agent "Do you have PCG tools available?" — the pcg- tools only exist when the package is present.

## Example prompts

1. List every PCG graph and add a PCG component bound to PCGG_Scatter on the Ground actor.
2. Regenerate the PCG scatter on the Ground actor.

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Source (HTML): https://ai-game.dev/docs/extensions/unreal/pcg
