# AI ControlRig — Unreal Engine Extension

AI ControlRig (com.ivanmurzak.unreal-ai-control-rig) — Read-only Control Rig inspection — list rig blueprints, inspect the element hierarchy, list controls and bones, and read an actor’s bound Control Rig component. A 5-tool AI Game Developer extension for Unreal Engine.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 5 |
| Version | 0.1.1 |
| Package id | com.ivanmurzak.unreal-ai-control-rig |
| Engine | Unreal Engine · Unreal Engine 5.5+ |
| Base plugin | UnrealMCP |
| Wraps | ControlRig |
| Repository | https://github.com/IvanMurzak/Unreal-AI-ControlRig |
| Tool id prefix | control-rig- |

## Install

Requires the base plugin UnrealMCP. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
unreal-mcp-cli install-extension com.ivanmurzak.unreal-ai-control-rig <UEProject>
```

## When to ask the AI for it

Ask when you want the AI to survey the Control Rig assets in a project or report a rig’s controls, bones, and hierarchy before you author animation.

Not sure if it's installed? Ask the agent "Do you have ControlRig tools available?" — the control-rig- tools only exist when the package is present.

## Example prompts

1. List every Control Rig blueprint in the project and show me the controls of CR_Mannequin.
2. What Control Rig is bound to the Hero actor, and how many bones does it have?

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Source (HTML): https://ai-game.dev/docs/extensions/unreal/controlrig
