# AI Tilemap — Unity Extension

AI Tilemap (com.ivanmurzak.unity.mcp.tilemap) — 2D tilemaps — create grid + tilemap, paint / box-fill / clear tiles, tile and rule-tile assets, collider and orientation. A 13-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 13 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.tilemap |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.modules.tilemap |
| Repository | https://github.com/IvanMurzak/Unity-AI-Tilemap |
| Tool id prefix | tilemap- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.tilemap
```

## When to ask the AI for it

Ask for 2D level layout — paint a platform, box-fill a room, build a rule-tile.

Not sure if it's installed? Ask the agent "Do you have Tilemap tools available?" — the tilemap- tools only exist when the package is present.

## Example prompts

1. Create a Grid with a Tilemap, then box-fill a 10×3 floor of the `Ground` tile.
2. Clear the tiles in the rectangle from (0,0) to (5,5) on the active Tilemap.

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Source (HTML): https://ai-game.dev/docs/extensions/unity/tilemap
