# AI Terrain — Unity Extension

AI Terrain (com.ivanmurzak.unity.mcp.terrain) — Terrain authoring — create terrains, sculpt and sample heights, manage layers, paint textures, scatter trees/details, and stitch neighbours. A 16-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 16 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.terrain |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.modules.terrain |
| Repository | https://github.com/IvanMurzak/Unity-AI-Terrain |
| Tool id prefix | terrain- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.terrain
```

## When to ask the AI for it

Ask for landscape and open-world ground — hills, painted texture layers, scattered foliage.

Not sure if it's installed? Ask the agent "Do you have Terrain tools available?" — the terrain- tools only exist when the package is present.

## Example prompts

1. Create a 500×500 terrain and raise a gentle hill in the centre.
2. Add a grass and a rock terrain layer, then paint rock onto the steep slopes.

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Source (HTML): https://ai-game.dev/docs/extensions/unity/terrain
