# AI Navigation — Unity Extension

AI Navigation (com.ivanmurzak.unity.mcp.navigation) — NavMesh — add and bake NavMeshSurface, bake settings, modifiers/volumes, links, and agents + destinations. A 11-tool AI Game Developer extension for Unity.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 11 |
| Version | 1.0.5 |
| Package id | com.ivanmurzak.unity.mcp.navigation |
| Engine | Unity · Unity 2022.3+ |
| Base plugin | com.ivanmurzak.unity.mcp |
| Wraps | com.unity.ai.navigation |
| Repository | https://github.com/IvanMurzak/Unity-AI-Navigation |
| Tool id prefix | navigation- |

## Install

Requires the base plugin com.ivanmurzak.unity.mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
openupm add com.ivanmurzak.unity.mcp.navigation
```

## When to ask the AI for it

Ask for AI pathfinding and navigation — bake a NavMesh, drop a NavMeshAgent, set a destination.

Not sure if it's installed? Ask the agent "Do you have Navigation tools available?" — the navigation- tools only exist when the package is present.

## Example prompts

1. Add a NavMeshSurface to the `Level` object and bake the NavMesh.
2. Add a NavMeshAgent to the `Enemy` and set its destination to the `Player`.

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Source (HTML): https://ai-game.dev/docs/extensions/unity/navigation
