# AI Tilemap — Godot Extension

AI Tilemap (com.IvanMurzak.Godot.MCP.Tilemap) — 2D tilemaps — create a TileMapLayer, assign a TileSet, set and erase cells from a tileset source + atlas coords, list used cells, and clear the layer. A 6-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 6 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Tilemap |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | TileMapLayer |
| Repository | https://github.com/IvanMurzak/Godot-AI-Tilemap |
| Tool id prefix | tilemap- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Tilemap
```

## When to ask the AI for it

Ask for 2D level layout in Godot — paint a ground layer, place tiles, or clear a TileMapLayer.

Not sure if it's installed? Ask the agent "Do you have Tilemap tools available?" — the tilemap- tools only exist when the package is present.

## Example prompts

1. Create a TileMapLayer, assign the Ground tileset, and paint a grass tile at cell (3, 5).
2. List every painted cell in the TileMapLayer.

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Source (HTML): https://ai-game.dev/docs/extensions/godot/tilemap
