# AI Terrain3D — Godot Extension

AI Terrain3D (com.IvanMurzak.Godot.MCP.Terrain3D) — Large-terrain authoring for the Terrain3D addon — create a Terrain3D node with a data directory, sculpt height at a world position, and read region info. A 4-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 4 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Terrain3D |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | Terrain3D (addon) |
| Repository | https://github.com/IvanMurzak/Godot-AI-Terrain3D |
| Tool id prefix | terrain3d- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Terrain3D
```

## When to ask the AI for it

Ask for open-world ground in Godot — set up a Terrain3D and raise or lower height at a location.

Not sure if it's installed? Ask the agent "Do you have Terrain3D tools available?" — the terrain3d- tools only exist when the package is present.

## Example prompts

1. Create a Terrain3D node with a 1024 region size, then raise the terrain to height 20 at the origin.
2. How many regions does the Terrain3D have?

---

Source (HTML): https://ai-game.dev/docs/extensions/godot/terrain3d
