# AI PhantomCamera — Godot Extension

AI PhantomCamera (com.IvanMurzak.Godot.MCP.PhantomCamera) — Virtual cameras for the Phantom Camera addon — ensure a PhantomCameraHost on a Camera3D, create PhantomCameras, set follow / look-at targets and priority, and read config. A 7-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 7 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.PhantomCamera |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | Phantom Camera (addon) |
| Repository | https://github.com/IvanMurzak/Godot-AI-PhantomCamera |
| Tool id prefix | phantomcamera- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.PhantomCamera
```

## When to ask the AI for it

Ask for cinematic or gameplay cameras in Godot — a follow cam, a look-at target, or a priority-based camera cut.

Not sure if it's installed? Ask the agent "Do you have PhantomCamera tools available?" — the phantomcamera- tools only exist when the package is present.

## Example prompts

1. Add a PhantomCameraHost to the main Camera3D and create a PhantomCamera that follows the Player.
2. Bump the boss camera’s priority so it takes over.

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Source (HTML): https://ai-game.dev/docs/extensions/godot/phantomcamera
