# AI Particles — Godot Extension

AI Particles (com.IvanMurzak.Godot.MCP.Particles) — GPU particle emitters — create 2D/3D GpuParticles nodes, configure amount / lifetime / explosiveness, start/stop emission, and read an emitter’s config. A 5-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 5 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Particles |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | GPUParticles |
| Repository | https://github.com/IvanMurzak/Godot-AI-Particles |
| Tool id prefix | particles- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Particles
```

## When to ask the AI for it

Ask for VFX in Godot — a spark or smoke emitter and tuning its emission properties.

Not sure if it's installed? Ask the agent "Do you have Particles tools available?" — the particles- tools only exist when the package is present.

## Example prompts

1. Create a 3D GPU particle emitter with 500 particles and a 2-second lifetime.
2. Restart and start the spark emitter.

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Source (HTML): https://ai-game.dev/docs/extensions/godot/particles
