# AI Navigation — Godot Extension

AI Navigation (com.IvanMurzak.Godot.MCP.Navigation) — 2D/3D navigation — create navigation regions and assign nav meshes, create and configure agents, add navigation links, and read a navigation node’s config. A 6-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 6 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Navigation |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | NavigationServer |
| Repository | https://github.com/IvanMurzak/Godot-AI-Navigation |
| Tool id prefix | navigation- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Navigation
```

## When to ask the AI for it

Ask for pathfinding setup in Godot — a nav region for the level, an agent on an enemy, or a link bridging two areas.

Not sure if it's installed? Ask the agent "Do you have Navigation tools available?" — the navigation- tools only exist when the package is present.

## Example prompts

1. Create a 3D navigation region for the level and add a navigation agent to the Enemy.
2. Set the enemy agent’s radius to 0.5 and max speed to 4.

---

Source (HTML): https://ai-game.dev/docs/extensions/godot/navigation
