# AI GridMap — Godot Extension

AI GridMap (com.IvanMurzak.Godot.MCP.GridMap) — 3D tile grids — create a GridMap, assign a MeshLibrary, set and clear individual cells (with orientation), clear the whole map, and read its config. A 7-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 7 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.GridMap |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | GridMap |
| Repository | https://github.com/IvanMurzak/Godot-AI-GridMap |
| Tool id prefix | gridmap- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.GridMap
```

## When to ask the AI for it

Ask for modular 3D level layout — lay out a dungeon or building on a GridMap from a mesh library.

Not sure if it's installed? Ask the agent "Do you have GridMap tools available?" — the gridmap- tools only exist when the package is present.

## Example prompts

1. Create a GridMap, assign the DungeonTiles mesh library, and place a wall tile at cell (2, 0, 3).
2. Clear every cell in the GridMap.

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Source (HTML): https://ai-game.dev/docs/extensions/godot/gridmap
