# AI Dialogic — Godot Extension

AI Dialogic (com.IvanMurzak.Godot.MCP.Dialogic) — Dialogue authoring for the Dialogic addon — create character (.dch) and timeline (.dtl) resources, append text/character/choice events, and read a timeline back. A 5-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 5 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Dialogic |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | Dialogic (addon) |
| Repository | https://github.com/IvanMurzak/Godot-AI-Dialogic |
| Tool id prefix | dialogic- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Dialogic
```

## When to ask the AI for it

Ask when you want to scaffold a Dialogic conversation — a character plus a timeline with a few starter lines.

Not sure if it's installed? Ask the agent "Do you have Dialogic tools available?" — the dialogic- tools only exist when the package is present.

## Example prompts

1. Create a Dialogic character named Guard and a timeline Intro, then append a "Halt!" text event.
2. List the events in the Intro timeline.

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Source (HTML): https://ai-game.dev/docs/extensions/godot/dialogic
