# AI Animation — Godot Extension

AI Animation (com.IvanMurzak.Godot.MCP.Animation) — Author animation — create AnimationPlayers and libraries, create animations, add value / transform tracks, insert keyframes, and read an animation’s config. A 7-tool AI Game Developer extension for Godot.

_Last updated: 2026-06-17_

## At a glance

| Field | Value |
| --- | --- |
| Tools added | 7 |
| Version | 0.1.0 |
| Package id | com.IvanMurzak.Godot.MCP.Animation |
| Engine | Godot · Godot 4.3+ |
| Base plugin | godot_mcp |
| Wraps | AnimationPlayer |
| Repository | https://github.com/IvanMurzak/Godot-AI-Animation |
| Tool id prefix | animation- |

## Install

Requires the base plugin godot_mcp. After installing, reopen the editor so the new tool family appears in the agent's list.

```bash
godot-cli install-extension com.IvanMurzak.Godot.MCP.Animation
```

## When to ask the AI for it

Ask for animation authoring in Godot — an idle clip, a keyframed move, or wiring an AnimationPlayer onto a node.

Not sure if it's installed? Ask the agent "Do you have Animation tools available?" — the animation- tools only exist when the package is present.

## Example prompts

1. Add an AnimationPlayer under the Player node and create a 1-second looping Idle animation.
2. Add a position-3d track for the Hero and insert a key at t=0.5 raising it one unit.

---

Source (HTML): https://ai-game.dev/docs/extensions/godot/animation
