# Godot — AI Game Developer

Add the godot_mcp addon to your C# Godot project and drive the editor with AI. Supports Godot 4.3–4.5 (mono, C# / .NET 8) and ships 94 MCP tools across nodes, scenes, resources, and the editor run-and-play lifecycle.

_Last updated: 2026-06-17_

Requirements: Godot 4.3–4.5 · C# / .NET 8 (mono).

## Install — CLI (recommended)

```bash
npm install -g godot-cli
godot-cli install-plugin ./MyGodotProject
godot-cli setup-mcp claude-code ./MyGodotProject
godot-cli open ./MyGodotProject
```

## Install — Asset Library

Install the godot_mcp addon from the Godot Asset Library (asset 5245) or the same zip from GitHub Releases, add the two NuGet packages (com.IvanMurzak.ReflectorNet 5.3.1 and com.IvanMurzak.McpPlugin 6.9.1) to your .csproj, enable the plugin under Project → Project Settings → Plugins, then reopen the project so Godot builds the C# solution.

### Cloud (default)

Connect through ai-game.dev using the device-code OAuth flow — no tokens to copy by hand. From the AI Game Developer window choose Cloud, click Authorize, and approve the device code in your browser. Works across firewalls and gives you usage analytics. This is the default and what we recommend for most users.

### Custom (self-hosted)

Prefer to run everything locally? Point the plugin at your own gamedev-mcp-server instance instead of the hosted endpoint. Your AI client then talks straight to your machine. Client-by-client config snippets live on the MCP endpoint page (/mcp-endpoint-info).

## Example prompt

```text
Add a Node3D scene with a Camera3D and a MeshInstance3D cube, then save it as Main.tscn.
```

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Source (HTML): https://ai-game.dev/engines/godot
